STEAMDIVE

About the project

About the Project

STEAMDIVE – Diversity in STEAM is a European Erasmus+ KA2 project (KA220-SCH-30BA54E7) that addresses the urgent need to make STEAM education (Science, Technology, Engineering, Arts & Mathematics) more inclusive, creative, and socially responsive. It is implemented by a consortium of seven partners from Greece, Turkey, Poland, Portugal, and Serbia, coordinated by the Foundation for Research and Technology – Hellas (FORTH).

STEAMDIVE empowers schools across Europe to bridge the gap between scientific knowledge and social awareness, promoting diversity, equity, and creativity in education — with a special focus on race, gender, and disability.

What STEAMDIVE Offers

The project delivers free and open educational tools that support inclusive, arts-integrated learning:

  • STEAMDIVE Curriculum
    A flexible, modular curriculum that addresses inclusion through the themes of race, gender, and disability. It combines storytelling, visual arts, and hands-on STEAM learning.
  • Student Short Films
    Three short films co-created by students in Greece, Portugal, and Serbia during participatory workshops. Each film explores themes of identity, empathy, and social justice.
  • Mirror of Diversity (MOD)
    A digital application that transforms users’ facial features in real time (via webcam) to reflect a different race or gender. It encourages reflection on bias, identity, and empathy.
  • Maths to Cubism
    A creative digital tool that connects geometry and math concepts with the visual language of Cubism. Students input geometric coordinates and generate cubist portraits inspired by renowned artists.

Why It Matters

Across Europe, systemic inequalities still influence who participates in STEAM education — and who thrives:

  • Gender: Women account for only 33% of researchers in Europe. Gender stereotypes and the lack of role models discourage early engagement.
  • Race & Ethnicity: Learners from migrant or minority backgrounds often face structural bias and unequal opportunities in classrooms and assessments.
  • Disability & Access: Students with disabilities have less access to digital tools and inclusive teaching methods, limiting their participation in STEAM subjects.

These challenges are particularly evident in the STEAMDIVE partner countries:

  • Greece & Turkey: Continue to face implementation gaps in inclusive and culturally responsive practices.
  • Portugal & Serbia: Are working to embed equity in education policy but encounter difficulties in practice.
  • Poland: Faces limited representation of diversity in curricula and classroom culture.

Our Approach

STEAMDIVE introduces a creative, learner-centered approach to inclusive STEAM education:

  • Inclusive pedagogies that challenge bias and build cultural awareness.
  • Art-based digital tools that engage students in exploring identity, empathy, and representation.
  • A modular curriculum that adapts to local contexts while promoting universal values.
  • Ongoing teacher support and training in inclusive education, digital fluency, and creative methodologies.

By embedding inclusion into every aspect of STEAM education — from scientific inquiry to digital creation and artistic exploration — STEAMDIVE opens space for every learner to be seen, to contribute, and to thrive.